📋 Summary
Introduce optional text-to-speech functionality in Big Box to audibly announce selected platforms, games, and their descriptions
🎯 Feature Overview
When navigating Big Box, have the system read aloud:
The name of the selected platform (e.g. “Nintendo 64” or a custom label like “My Favorites”)
The title of the highlighted game
Optional: A short description of the game or platform, pulled from metadata
Support for using built-in Windows voices or allowing users to configure their preferred voice engine.
🛠 Example Use Case
As a user scrolls through platforms, Big Box reads “Sega Genesis.”
On selecting a game, it reads “Sonic the Hedgehog 2 — Released 1992. A fast-paced platformer starring Sonic and Tails.”
This replicates the immersive, arcade-like experience of voice-narrated frontend navigation, and aids accessibility for users with visual impairments.
📦 Benefits
Enhances immersion, especially in arcade/living room setups.
Provides improved accessibility for users with vision limitations.
Offers nostalgia for users familiar with older voice-narration plugins from Hyperspin.
Adds flair to custom setups and themes.
💡 Notes
Voice behavior could be toggled on/off in settings, with separate options for platform names, game titles, and descriptions. Could leverage the Windows Speech API or integrate with third-party TTS engines for custom voice support.
Please authenticate to join the conversation.
Open To Community

LaunchBox for Windows
10 months ago

zeoboromir
Get notified by email when there are changes.
Open To Community

LaunchBox for Windows
10 months ago

zeoboromir
Get notified by email when there are changes.