Add an option to display game attribute badges directly on Game List and Wall views in Big Box (e.g., Achievements, Light Gun, In-Progress, Favorite), so users can identify key attributes at a glance without opening the game info screen.
Badge Overlay in Browsing Views: Render selected badges on each game tile/row in List and Wall views.
Per-View Toggle: Enable/disable badge overlays per Big Box view (Theme/View Options).
Badge Selection & Order: Choose which badges to show and their priority (e.g., Achievements, In-Progress, Light Gun, Broken, Installed).
Compact Styling: Configurable size/placement (corner stack, single-line strip, or condensed icons).
Theme Hooks: Expose bindings so themes can style or reposition badges.
On a cabinet, the user browses their shooter playlist in Wall view and immediately spots Light Gun and Achievements badges—no need to open details to decide what to play.
Faster pick-and-play: Identify target games (e.g., achievements-ready, in-progress) while scrolling.
Fewer clicks: Less drilling into details panels.
Controller-first UX: Ideal for couch/cabinet navigation.
Respect existing Hide Broken/Hidden rules and kiosk settings.
Keep performant with lazy loading/caching; show a max badge count per tile to avoid clutter.
This is what it looks like in Batocera or Retrobat.

Could only find a screenshot with a single badge but it can display more attributes

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Open To Community

LaunchBox for Windows
10 months ago

Kefka2b
Get notified by email when there are changes.
Open To Community

LaunchBox for Windows
10 months ago

Kefka2b
Get notified by email when there are changes.