Per-Game Display Overrides for Resolution, Refresh Rate, and Scaling
š Summary
Add support in LaunchBox and Big Box for per-game display overrides, allowing users to define resolution, refresh rate (Hz), and UI scaling that are applied automatically before a game launches and reverted afterward. This would apply to both emulated games and native PC games.
ā Problem
Modern 4K TVs and high-resolution monitors are now common, but many older games and emulators do not scale well in these environments:
Text and UI elements can become too small to read at 4K resolutions
Some emulators only support global resolution settings, making frequent manual changes necessary
Certain setups, such as light gun games (e.g. Sinden), require very specific display settings like:
60 Hz refresh rate
100 percent scaling
After exiting a game, users often need to manually restore their preferred Windows resolution or scaling to comfortably use LaunchBox again
Currently, these adjustments must be handled manually at the OS or emulator level, which is time-consuming, error-prone, and inconsistent across different emulators and PC games.
š” Proposal
Introduce per-game (and optionally per-platform) display configuration options within LaunchBox:
Resolution override (e.g. 1080p, 1440p, 4K)
Refresh rate override (e.g. 60 Hz, 120 Hz, 144 Hz)
Windows display scaling override (e.g. 100%, 150%, 200%)
These settings would:
Be applied automatically just before the game launches
Be restored to the userās previous settings when the game exits
Work for both emulators and native PC games
Be configurable via simple dropdowns or radio buttons in the Edit Game screen
š§© Use Cases
A user playing light gun games on a 4K TV sets:
1080p
60 Hz
100% scaling
and has LaunchBox automatically restore 4K and 200% scaling afterward.
A retro PC game with tiny text becomes readable by forcing a lower resolution or higher scaling before launch.
A user with multiple display types (CRT, handheld, 4K TV) tailors display behavior per game instead of constantly adjusting Windows settings.
š¦ Benefits
Greatly improves usability on high-resolution displays and TVs
Eliminates repetitive manual display configuration
Works around emulator limitations where per-game display options are unavailable
Enhances accessibility for text-heavy or visually sensitive games
Improves quality of life for specialized setups such as arcade cabinets and light gun systems
š” Notes
This feature would complement emulator settings rather than replace them
Safeguards should ensure display settings are always restored, even if a game crashes
Could later be extended to support per-platform defaults in addition to per-game overrides

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Comments3
Dec 23, 2025
PinnedHi DrPhobus, thanks for the suggestion!
Just to make sure I'm understanding correctly, are you thinking this would be a setting within LaunchBox itself that would then apply those display changes when launching the game via the emulator? Typically, settings like resolution, scaling, etc., are handled at the emulator level, so I want to clarify if you're envisioning LaunchBox managing those per-game emulator configurations directly.
AstroBob
Dec 24, 2025
Thanks, Iāve fleshed this request out and opened it up to the community
DrPhobus
Dec 23, 2025
yes needs to be a setting within LaunchBox itself.
either by radio options or drop down menu
needs to be set before emulator is run that way also works with pc games as well
some emulators give resolution options globally only. Even when options are there, they are limited and can be problematic when returning to Launchbox (windows) after closing.
As far as I know there is no scaling options on emulators but this would be very useful when used large or 4K tvās.
One last thing itās the type of ease of use things that make the launchbox stand out.
this would help with old games ,text size in high resolutions, and yes Sinden light gun